跬ChessPath

The Repertoire — Build Once, Never Rebuild

Openings get almost none of your weekly time. That is only possible if the repertoire is chosen so it never needs replacing. Everything here is current top-level theory and will still be correct at 2200. Spend about 90 minutes once setting these up, then stop.

The idea that makes it nearly free to maintain

As White you play 1.e4, and against everything you aim for the same structure: a c3 + d4 pawn duo. Against 1…e5 it's the Italian with c3/d3. Against the Sicilian it's the Alapin 2.c3. Against the French and the Caro-Kann it's the Advance with c3/d4/e5. One structural concept — space clamp on e5, hold d4, play against the base of the chain — transfers everywhere. As Black you play the Caro-Kann against 1.e4 and the QGD against 1.d4, which share the same c6/d5/e6 skeleton and the same breaks. Four ideas total, for the whole of chess.

Every move sequence on this page has been replayed through a chess engine for legality and checked against published theory. Four errors were caught and corrected in that pass — including one line that contained an illegal move. Where a line is playable but not clearly "the" main theory, or where the repertoire has a genuine gap, it says so on the spot rather than pretending otherwise.

White · 1.e4

vs 1…e5 — Italian, Slow (c3 + d3)
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d3 d6 6.O-O a6 7.Bb3 Ba7 8.Nbd2 O-O 9.h3 Ne7 10.Re1 Ng6 11.Nf1 h6 12.Ng3 Re8 13.d4
a8b7c6d5e4f3g2h1 Start

The five ideas

  • The whole opening is one plan: re-route the knight Nb1→d2→f1→g3, tuck the bishop to b3, rook to e1, then break with d3–d4.
  • h3 before d4, always. It prevents …Bg4 pinning the knight that has to defend d4.
  • Never trade the light-squared bishop. The c4–b3–a2 diagonal aimed at f7 is your whole attacking asset. Retreat it, don't exchange it.
  • After d4: if …exd4 cxd4, you have the classical big centre. If Black keeps the tension, improve with a4/a5 or Nf5.
  • The attack comes later and for free — Nf5, Qd2, Nh2–g4, or clamp with d4–d5 and expand with c4/b4. Play where his pieces aren't.

Traps you must know

  • 3…Nd4 (Blackburne–Shilling). The greedy 4.Nxe5? invites 4…Qg5! and then 5.Nxf7?? Qxg2 6.Rf1 Qxe4+ 7.Be2 Nf3# — a genuine mate, and the whole reason this trap exists. (Pedantic but useful: 4.Nxe5 itself is only dubious — 5.Bxf7+! keeps White alive. It's the second grab, 5.Nxf7, that loses. Simplest is not to enter it at all.)
    Just play 4.Nxd4! exd4 5.c3. Black's best is 5…d5! (6.exd5 Qe7+ 7.Kf1), not 5…dxc3 6.Nxc3 which hands you a huge development lead.
  • 3…Bc5 4.c3 Qg5?? → 5.Nxg5 and you simply win the queen. Your knight on f3 already covers g5 — this is the mirror image of the Blackburne trap above, and knowing why the two positions differ is worth more than memorising either.
  • 3…Nf6 4.d3 Ng4? (going for f2) → 5.O-O! and f2 is defended by the rook; then h3 kicks it. Never allow …Nxf2 while your rook is still on h1.

The annoying reply, and the one-move answer

3…Nf6 (Two Knights, heading for complications). Answer: 4.d3. One move, kills every 4.Ng5 theory branch, and transposes straight back into your setup. Also 3…Be7 (Hungarian) → 4.d4! exd4 5.Nxd4 and you have a free centre.

vs 1…c5 — Alapin (2.c3)

If Black plays 2…Nf6:

1.e4 c5 2.c3 Nf6 3.e5 Nd5 4.d4 cxd4 5.Nf3 Nc6 6.cxd4 d6 7.Bc4 Nb6 8.Bb5 dxe5 9.Nxe5 Bd7 10.Nxd7 Qxd7 11.O-O
a8b7c6d5e4f3g2h1 Start

If Black plays 2…d5:

1.e4 c5 2.c3 d5 3.exd5 Qxd5 4.d4 Nf6 5.Nf3 e6 6.Be3 cxd4 7.cxd4 Nc6 8.Nc3 Qd6 9.a3 Be7 10.Bd3 O-O
a8b7c6d5e4f3g2h1 Start

The ideas

  • You are playing for a d4/e5 space centre or a d4 isolani. Black's two replies only choose which one you get.
  • The 2…d5 line is a Scandinavian with colours reversed — your Caro-Kann knowledge of chasing an exposed queen transfers directly.
  • Isolani plan: Bd3, Re1, Qe2, Rad1, then either the d4–d5 break or Ne5/Ng5 kingside pressure.
  • Everything else — 2…e6, 2…g6, 2…d6, 2…Nc6 — just play 3.d4 and you're in the same structures. This is why the Alapin is ~15–20 positions total instead of six separate anti-Sicilians.

The annoying reply

2…d5 3.exd5 Qxd5 4.d4 Nf6 5.Nf3 Bg4 (pin). Don't fight it: 6.Be2 e6 7.h3 Bh5 8.O-O Nc6 9.Be3, or simply 6.Be2 and Nc3 gaining tempo on the queen.

vs 1…e6 and 1…c6 — the Advance, one system for both

vs the French:

1.e4 e6 2.d4 d5 3.e5 c5 4.c3 Nc6 5.Nf3 Qb6 6.Be2 cxd4 7.cxd4 Nh6 8.Nc3 Nf5 9.Na4 Qa5+ 10.Bd2
a8b7c6d5e4f3g2h1 Start

vs the Caro-Kann (Short System):

1.e4 c6 2.d4 d5 3.e5 Bf5 4.Nf3 e6 5.Be2 c5 6.Be3 Nd7 7.O-O Ne7 8.c4
a8b7c6d5e4f3g2h1 Start

The ideas

  • The d4–e5 chain gives you space. Black attacks its base (d4) with …c5 and …Qb6/…Nc6. Your entire job is to hold d4 — c3, Be3, Nf3, sometimes Na3–c2 — and not panic.
  • Once d4 is secure, the win comes from kingside space: Nh4 hitting the f5-bishop, f2–f4–f5, or h4–h5.
  • Trade Black's good bishop. In the Caro that's the one on f5 — it's his only comfortable piece.
  • Keep the c3 pawn and have Bd2/Nc3 ready so …Bb4+ tricks never bite.

Traps

  • French: 5…Qb6 — play 6.Be2, not 6.Bd3. Not because 6.Bd3 is bad: it is the Milner-Barry Gambit, a perfectly respectable named line where White deliberately offers d4 (6…cxd4 7.cxd4 Nxd4 8.Nxd4 Qxd4 9.Bb5+! with a dangerous initiative). It's a real opening with real theory, and you have a couple of hours a week. 6.Be2 needs none.
  • Caro: 3…Bf5 4.Bd3?! Bxd3 5.Qxd3 e6 6.Nc3 Qb6! hits b2 and d4. Play 4.Nf3 first.
  • Caro 3…c5 (immediate strike): 4.c3 Nc6 5.Nf3 — treat it as a French Advance where his bishop happens to be outside. Hold d4, Be2/Be3/O-O.

One honest gap, flagged rather than papered over. In the Caro Advance after 6.Be3, Black's most testing tries are 6…Qb6 (hitting b2) and 6…cxd4. Against 6…cxd4 just recapture 7.Nxd4. Against 6…Qb6 develop with 7.Nc3 — and don't weaken yourself with b3. This is one of the very few places in this repertoire with genuine theory. If you find yourself losing here twice, spend ten minutes on that one position — and no more. That is exactly the reactive rule at the bottom of this tab.

vs everything else — one line each
Black playsYour replyPlan
1…d5 Scandinavian2.exd5 Qxd5 3.Nc3 Qa5 4.d4 Nf6 5.Nf3 c6 6.Bc4 Bf5 7.Bd2 e6 8.Qe2 Bb4 9.O-O-OGain tempi on the queen, castle long, push d5/Ne5.
Know this: after 8.Qe2 the c2 pawn is loose and 8…Bxc2!? exists — meet it with 9.Rc1 or 9.Nb5 and you have full compensation. Don't be surprised by it.
…Qd6 version4.d4 Nf6 5.Nf3 a6 6.Bc4 b5 7.Bb3 Bg4 8.h3Same idea
2…Nf6 version3.d4 Nxd5 4.c4 Nb6 5.Nf3Big centre
1…Nf6 Alekhine2.e5 Nd5 3.d4 d6 4.Nf3 Bg4 5.Be2 e6 6.O-O Be7 7.c4 Nb6 8.Nc3 O-O 9.Be3Big centre, then h3 and d4–d5 or exd6
1…d6 / 1…g6 Pirc/Modern2.d4 Nf6 3.Nc3 g6 4.Nf3 Bg7 5.Be2 O-O 6.O-OClassical centre, Re1, h3, then e5 or d5
1…b6 Owen's2.d4 Bb7 3.Bd3! e6 4.Nf3 Nf6 5.Qe2 c5 6.c3 d5 7.e5Defend e4 with Bd3, take the centre
1…a6, 1…h6, 1…Na6…2.d4 + Nf3/Nc3 + Bc4/Bd3 + castleJust build the centre and develop

Black

vs 1.e4 — the Caro-Kann

The hidden benefit, and it's the real reason I chose this. Playing the Caro-Kann deletes about 90% of the junk at your level from your life. You will never face the Wayward Queen, Scholar's Mate, the Fried Liver, the Evans Gambit, the King's Gambit, the Danish, or the Halloween Gambit. Not because you'll refute them — because they cannot occur. That is a permanent reduction in maintenance cost, which is exactly what a player with very little study time should be buying.

1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Bf5 5.Ng3 Bg6 6.h4 h6 7.Nf3 Nd7 8.h5 Bh7 9.Bd3 Bxd3 10.Qxd3 e6 11.Bd2 Ngf6 12.O-O-O Be7 13.Kb1 O-O
a8b7c6d5e4f3g2h1 Start

Move order matters: play 7…Nd7 before …e6. (7…e6 is playable, but 8.Ne5 gives White a pull for free and there's no reason to allow it.) Note that 11.Bf4 is as much "the" main line as 11.Bd2 — both are standard; your plan is unchanged either way.

The five ideas

  • The point of 1…c6 is to play …d5 and still get the c8-bishop outside the pawn chain. It is the French with the French's one problem solved.
  • After the light bishops come off you have a weakness-free structure: c6/e6/f7/g7/h6 against d4. There is nothing for him to attack.
  • Your break is …c5 (sometimes …e5). Prepare with …Qc7 and rooks to d8/c8.
  • White usually castles long. You castle short and play …c5, …b5, …a5, …Rb8 — the queenside is where your attack lives.
  • After …Ngf6, if he trades Nxf6+, recapture with the knight (…Nxf6) to keep the structure clean.

The one thing you must never get wrong

h4 → …h6, always. And understand why, because the reason is the move: …h6 manufactures the h7 square for your g6-bishop. White's whole idea is h4–h5, kicking that bishop. Without …h6 first, it has nowhere good to go (h7 is still occupied by your own pawn, and h5/f5/e4 all run into trouble). Play …h6, and when h5 comes you retreat …Bh7 in comfort — which is exactly what happens on moves 6 and 8 of the main line.

The alternative 6…h5?! is playable but chronically weakening — after the light-squared bishops come off, h5 is a permanent target. Just play …h6.

Every branch he can take — one line each

White triesYou play
3.e5 Advance — the most common by far3…Bf5! 4.Nf3 e6 5.Be2 c5 6.Be3 Nd7 7.O-O Ne7 8.c3 Nc6 — then …cxd4, …Nf5, hit d4
3.exd5 cxd5 4.Bd3 Exchange4…Nc6 5.c3 Nf6 6.Bf4 Bg4 7.Qb3 Qd7! 8.Nd2 e6 9.Ngf3 Bd6
Why Qd7 and not Qb6: with the c-pawn gone, the queen on d7 defends b7 along the seventh rank. 8.Qxb7 is simply impossible.
3.exd5 cxd5 4.c4 Panov4…Nf6 5.Nc3 e6 6.Nf3 Be7 7.cxd5 Nxd5 8.Bd3 Nc6 9.O-O O-O — same structures as your QGD
3.f3 Fantasy3…e6! 4.Nc3 Bb4 5.Bf4 Ne7 6.Qd2 dxe4 7.fxe4 e5! — the thematic break, hitting the d4/e4 centre he just built
3.Nd2Identical to 3.Nc3 — 3…dxe4 4.Nxe4 Bf5
2.Nc3 d5 3.Nf3 Two Knights3…Bg4! 4.h3 Bxf3 5.Qxf3 e6 6.d4 Nf6 — with Nf3 played he can't build the h4–h5 clamp
2.c42…d5 3.exd5 cxd5 4.cxd5 Nf6 5.Nc3 Nxd5 6.Nf3 Nc6 7.Bc4 e6

Panov trap: don't grab with 6…dxc4?! 7.Bxc4 — you just hand him development.

vs 1.d4 — the Queen's Gambit Declined
1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Be7 5.e3 O-O 6.Nf3 Nbd7 7.Rc1 c6 8.Bd3 dxc4 9.Bxc4 Nd5 10.Bxe7 Qxe7 11.O-O Nxc3 12.Rxc3 e5 13.dxe5 Nxe5 14.Nxe5 Qxe5
a8b7c6d5e4f3g2h1 Start

That's the Capablanca freeing manoeuvre — the model game for the whole opening.

The five ideas

  • The setup is the opening: …d5, …e6, …Nf6, …Be7, …O-O. Learn the shape, not the moves. It is good against literally every White system — Queen's Gambit, London, Colle, Torre, Jobava, Catalan.
  • Timing of …dxc4: only capture when it gains a tempo on his bishop — i.e. after he's played Bd3. You convert one tempo into the freeing …Nd5.
  • The two freeing breaks are …c5 and …e5. …Nd5 (trading a knight pair and the g5-bishop) is what enables …e5.
  • Never move the c8-bishop early. It gets solved by the …dxc4/…Nd5/…e5 plan, or goes to b7 after …b6. Patience is the actual skill this opening teaches — which is why it's good for you.
  • If he plays the Exchange (cxd5 exd5) he'll launch the minority attack (Rb1, b4–b5). Counter on the kingside: …Ne4, …Bd6, …f5, …Qf6.

Traps

  • The Elephant Trap — worth knowing in both directions: 1.d4 d5 2.c4 e6 3.Nc3 Nf6 4.Bg5 Nbd7 5.cxd5 exd5 6.Nxd5?? Nxd5! 7.Bxd8 Bb4+ 8.Qd2 Bxd2+ 9.Kxd2 Kxd8 and Black is a piece up.
  • …dxc4 too early: 6…dxc4?! 7.Bxc4 and he got the bishop to c4 in one move instead of two. Wait for Bd3.
  • Don't play …b5 while the a8–h1 diagonal is open and your bishop is still on c8 — watch for Nxb5! and Bxf6 with Qf3/Qb3 hitting b7 and f7 at once.

Every White system, one line each

He playsYou play
London 2.Bf4 — you'll face this constantly2…Nf6 3.e3 e6 4.Nf3 Bd6! 5.Bg3 O-O 6.Bd3 b6 7.Nbd2 Bb7 8.Ne5 c5 — offer the bishop trade and his whole idea deflates. If 5.Bxd6 cxd6! you get a great half-open c-file.
Jobava London 2.Nc3 Nf6 3.Bf43…a6! 4.e3 e6 5.Nf3 c5 6.Bd3 Nc6 7.O-O Bd6 — …a6 pre-empts Nb5 and the system collapses
Colle 2.Nf3 Nf6 3.e33…e6 4.Bd3 c5 5.c3 Nc6 6.Nbd2 Bd6 7.O-O O-O
Torre 2.Nf3 Nf6 3.Bg53…e6 4.e3 Be7 5.Nbd2 O-O 6.Bd3 c5
Catalan 3.Nf3 Nf6 4.g34…Be7 5.Bg2 O-O 6.O-O dxc4 7.Qc2 a6 8.Qxc4 b5 9.Qc2 Bb7
Exchange 4.cxd5 exd55.Bg5 c6 6.e3 Bf5! 7.Qf3 Bg6 8.Bxf6 Qxf6 9.Qxf6 gxf6
Get the bishop out before …Be7 or it gets stuck. Yes, you end with doubled f-pawns — accept them: you get the bishop pair, a half-open g-file, and a rock-solid centre, and the queens are off so there's no attack to fear.
2.Bg5 (after 1.d4 d5)2…Nf6. If 3.Bxf6 exf6! 4.e3 Bd6 5.c4 dxc4 6.Bxc4 O-O — bishop pair, easy play.
If he declines the trade (3.e3, 3.Nc3, 3.Nd2), just play your normal setup: …e6, …Be7, …O-O, …c6/…c5. Nothing changes.

The Junk — exact refutations

With the Caro-Kann and QGD you will rarely meet most of these. Learn them anyway: they cost ten minutes and they are what actually decides games at 800.

Wayward Queen (2.Qh5) & Scholar's Mate — two rules, permanently
1.e4 e5 2.Qh5 Nc6! 3.Bc4 g6! 4.Qf3 Nf6! 5.Ne2 Bg7 6.Nbc3 O-O
a8b7c6d5e4f3g2h1 Start

The two rules that make this automatic:

  • Queen on h5 → answer …g6. (Blocks the h5–f7 diagonal.)
  • Queen on f3 → answer …Nf6. (Blocks the f-file.)

They are not interchangeable, and mixing them up is exactly how people get mated. …Nf6 does not stop Qxf7# from h5. …g6 does not stop Qxf7# from f3.

…Nc6 comes first — this is not optional. Play 2…g6?? immediately and 3.Qxe5+ forks your king and the h8-rook. Defend e5 first, then block the diagonal.
Never …Nh6 (Bxh6 wrecks your kingside). Never defend passively with …Qe7 if you can develop instead.

Punishing the greedy tries (both instead of 5.Ne2)

  • 5.Qb3 Nd4! 6.Bxf7+ Ke7 7.Qc4 b5! — the queen was the only defender of the bishop; it's overloaded and you win the piece back with a winning game.
  • 5.g4 Nd4! 6.Qd1 (or 6.Qd3 d5!) 6…d5! — rip the centre open against an uncastleable king.
Fried Liver (4.Ng5) — and how to never face it
1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Na5! 6.Bb5+ c6 7.dxc6 bxc6 8.Be2 h6 9.Nf3 e4 10.Ne5 Bd6
a8b7c6d5e4f3g2h1 Start

A pawn down, but a large lead in development and full compensation (11.d4 exd3 12.Nxd3 Qc7 13.b3).

Never 5…Nxd5? → 6.Nxf7! Kxf7 7.Qf3+ Ke6 8.Nc3 and your king is dragged into the open. Engines say Black can technically survive; humans do not. Treat it as losing.

The simpler answers: as Black, play 3…Bc5 (Giuoco Piano) and it can't happen. As White, play 4.d3 and stay in your own system. And of course, with the Caro-Kann you never see it at all.

Stafford Gambit — one setup defuses it
1.e4 e5 2.Nf3 Nf6 3.Nxe5 Nc6 4.Nxc6 dxc6 5.d3! Bc5 6.Be2!
a8b7c6d5e4f3g2h1 Start

The guiding principle: "no short castle, no checkmate." Keep the king in the centre or castle long. You're a clean pawn up with a better structure — he has doubled c-pawns and no centre.

  • 6…Ng4 7.Bxg4 Qh4 8.g3 Qxg4 9.Qxg4 Bxg4 10.Be3 — winning endgame, extra pawn.
  • 6…Qd4 7.O-O — f2 is safe. Then c3, d4, e5.

The mate to avoid: 5.d3 Bc5 6.Bg5?? Nxe4! 7.Bxd8 Bxf2+ 8.Ke2 Bg4#. Do not play Bg5. Do not play Nc3 early. Play Be2.

Englund Gambit — memorise one thing
1.d4 e5 2.dxe5 Nc6 3.Nf3 Qe7 4.Bf4 Qb4+ 5.Bd2! Qxb2 6.Nc3!! Bb4 7.Rb1 Qa3 8.Nd5!
a8b7c6d5e4f3g2h1 Start

8.Rb3 is the old main line and is fine, but 8.Nd5! (Bücker) is close to a theoretical refutation — Black is forced into 8…Bxd2+ 9.Qxd2 Qxa2 10.Rd1 Kd8 and is simply lost.

The mate you must not walk into: 6.Bc3?? Bb4! 7.Qd2 Bxc3 8.Qxc3 Qc1#

One rule: block the check with the BISHOP (5.Bd2), then develop the KNIGHT (6.Nc3). Never 6.Bc3. After that you're a clean pawn up with his queen stranded, and almost anything wins.

Halloween Gambit & the rest

Halloween: 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6 4.Nxe5 Nxe5 5.d4 Nc6! 6.d5 Bb4!
then 7.dxc6 Nxe4 8.Qd4 Qe7 9.Qxg7 Nxc3+ 10.Be3 Nd5+ 11.c3 Rf8 12.cxb4 Nxe3 13.fxe3 Qxb4+ — material is level here, but Black's position is close to winning (this is Piński's line; Kaufman confirms 5…Nc6 over the riskier 5…Ng6).

If you can't recall the line, the human rule works: give back the extra piece for development, get castled, trade queens. His whole gambit is one wave — survive it and the extra material wins.

Damiano (2…f6??): 3.Nxe5! fxe5 4.Qh5+ Ke7 5.Qxe5+ Kf7 6.Bc4+ Kg6 7.Qf5+ Kh6 8.d4+ g5 9.h4 — White is a knight for two pawns down and completely winning anyway: the black king is stranded on h6 with no shelter. (Engines find mate here, but not by force in the next few moves — e.g. 9…Kg7 10.Qf7+ Kh6 11.hxg5+.)

The universal defence to every early f7 attack (Bc4 + Qf3 + Ng5 batteries): block with …e6 or …Nf6, answer Qh5 with …g6, bring a piece to defend f7. Never move your f-pawn. Never play …Nh6.

How to actually build this — 90 minutes, once

  1. Create a free Lichess Study. Make one chapter per line above (there are about eight).
  2. Play the moves in and write the "ideas" bullets as comments in your own words. Your own words — that's the generation effect doing the work.
  3. After that: zero minutes a week on openings.
  4. Only ever add a line reactively. If you lose the same way twice, look up that one position for ten minutes. Never pre-learn.